Announcement: Participle 1.2 Available on Unity Asset Store

Version 1.2 Changes: Add option to perform particle event dispatch during either Update (default) or LateUpdate. Use of LateUpdate generally yields more accurate positioning of particles with respect to game objects in the world. The default remains Update for backwards compatibility for existing users. When creating new effects it is recommended to select LateUpdate. Add …

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Announcement: Participle 1.1 Available on Unity Asset Store

Participle has been updated to version 1.1 and now includes support for attaching game objects to particles.  Here’s a sample video to give you the idea.  The full list of version 1.1 updates is below. https://vimeo.com/272999663 Version 1.1 Updates: Add particleID to the data passed on a particle death event – DeathEventInfo. Useful if the …

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Announcement: Participle 1.0 Available on Unity Asset Store

The initial release of Participle is now available on the Unity Asset Store.  Huzzah! Participle is an asset that makes it easy to script creative and novel behaviors for particle effects. At its core, Participle is a flexible event dispatcher that offers convenient access to the state of individual particles within Unity’s Shuriken particle system. …

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Welcome to Our Home

Welcome to the new home of Cogent Whir!  Have a look around and make yourself comfortable. We decided it was time for a new set of digs for a number of reasons, not the least of which was to relocate to a new home that is more spacious, inviting and, frankly, modern.  I don’t know …

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